Tag Archives: Metroid

samus returns end

I’ve beaten Metroid: Samus Returns and achieved 100% completion – needed to learn a Power Bomb trick online to do this though. And whay can I say, it truly is one of the best 2D Metroid games ever. I loved the last couple of sequences as they set up Super Metroid quite nicely. 2D Metroid definitely has a place in modern gaming.

Now that I’ve scratched another title on my list, I think it’s time for something a little more scary – Corpse Party!

Advertisements

Leave a comment

Filed under Journal

39 down 1 to go

I’m down to the last Metroid and surprisingly, it looks like there’s still a significant amount of “play” left in Metroid: Samus Returns. I don’t know if I’ll be able to finish it off before November 1 (it’s been busy at work and I’m aiming for 100% completion) but I’ll try.

The last three Metroids that I fought gave me so much trouble, I wonder if this last one is just the same Metroid type or something more horrific. I’m guessing the latter but I don’t want to get my hopes up and get disappointed at the end. We’ll see.

Leave a comment

Filed under Journal

32 down 8 to go

I’ve now eliminated 80% of the Metroids that I need to kill in just 12 hours of play. Samus Returns, like most Metroidvania games, just becomes faster to get through each and every new ability that you get. Samus is so powerful now, I think I can beat this game before the weekend.

On Normal difficulty, that is. Metroid: Samus Returns, once I’m done with it, will join the growing list of games that I’m planning to play a second time on a harder difficulty. The game is fun, and thanks to several QoL improvements, I like it a lot more than Super Metroid.

Metroid: Samus Returns came to me at a great time too; right after slogging through Bravely Default, the Bravely Second demo and the actual Bravely Second game. A great action-packed way to rinse off all those RPG hours that I racked up.

Leave a comment

Filed under Journal

19 down 21 to go

I’ve been making steady progress in Metroid: Samus Returns. Not as fast as the earlier areas in terms of racking up the needed Metroid kills but that’s to be expected.

As I’m getting more energy tanks, I’ve been relying less and less on the special amiibo energy tank, but it is still a good safety net for me in case I become a little careless.

I’m aiming for 100% completion – I don’t think I’m good enough to try for a speed run. It looks like I’ll beat this game before the end of the month.

Leave a comment

Filed under Journal

14 down 26 to go

I’ve been making steady progress in Metroid: Samus Returns and I can’t help but say this again – I’m glad that I bought the Zero Suit Samus amiibo because the energy tank that it unlocks has saved me from a restart several times already.

It is more powerful than a normal energy tank in that it is equivalent to three full tanks but the drawback is you can only refill it via an enery refilling station and not through the energy powerups that enemies drop. A good compromise, in my opinion.

The Metroid battles have been getting tougher as can be expected. Samus Returns is shaping up to become one of those games that I’d like to replay every now and then.

Leave a comment

Filed under Journal