I’ve been making steady progress in Metroid: Samus Returns. Not as fast as the earlier areas in terms of racking up the needed Metroid kills but that’s to be expected.
As I’m getting more energy tanks, I’ve been relying less and less on the special amiibo energy tank, but it is still a good safety net for me in case I become a little careless.
I’m aiming for 100% completion – I don’t think I’m good enough to try for a speed run. It looks like I’ll beat this game before the end of the month.
I’ve been making steady progress in Metroid: Samus Returns and I can’t help but say this again – I’m glad that I bought the Zero Suit Samus amiibo because the energy tank that it unlocks has saved me from a restart several times already.
It is more powerful than a normal energy tank in that it is equivalent to three full tanks but the drawback is you can only refill it via an enery refilling station and not through the energy powerups that enemies drop. A good compromise, in my opinion.
The Metroid battles have been getting tougher as can be expected. Samus Returns is shaping up to become one of those games that I’d like to replay every now and then.
Even if this was my newest game and I had other titles waiting for me on my backlog, I opted to play the hew hotness that is Metroid: Samus Returns. People have been saying that it’s a short game and that its a game worth playing through more than once so I started my playthrough hoping that I’d beat it in time for Halloween (perfect for starting my Corpse Party playthrough).
I’ve already beaten 6 out of 40 Metroids so far and all I can say is this game is awesome. Controls aren’t as intuitive (try aiming your missiles in the middle of a Metroid fight) but I think the developers did the best they could with the 3DS hardware. I AM GLAD that I picked up that Zero Suit Samus amiibo a couple of months back; the extra energy tank is literally a lifesaver, helping me minimize the number of do-overs I would have needed to do.
I never really played the 2D Metroid games until recently; Samus Returns is an awesome follow up to Metroid Fusion and Super Metroid. This is proof that 2D style Metroidvania games have a place in the current era of video games.
It was a perfect storm of variables. Nintendo announcing the amiibo functionality of Metroid: Samus Returns. Me owning a copy of Metroid Prime: Federation Force. A surprise sale of Zero Suit Samus amiibo (at around $3.75-$4.00 per figure). Me getting extended at work yesterday. All these events aligned, so now I’m the proud owner of a Zero Suit Samus figurine.
There’s a slight feel of regret, but it goes away as soon as I remember that this figurine cost me just $4.00, and that it works with two games that I own (Super Smash Bros. is the other one).
The novelty of AI-controlled fighters in Super Smash Bros. no longer appeals to me. Meanwhile, the Zero Suit paint job in Federation Force doesn’t seem to be as useful as the regular armored Samus paint job (double slow beam vs double missiles). But the in-game advantage that it offers in Samus Returns is huge – it gives you an energy tank that automatically replenishes Samus’ health. I’m not sure how many times this can work; if it’s once per day then it’ll really be helpful. And it also unlocks the Sound Test which I prefer over the exclusive art that the other amiibo unlock.
So, $4.00 for in-game advantages in two Metroid games? I have a decent looking plastic figurine for display? Worth it.
After this week’s Nintendo E3 Digital Event, we pretty much know what Nintendo releases to expect in the coming months. We also know what’s not going to be released any time soon, and this has got me thinking about the different Nintendo game franchises that have yet to appear on both the 3DS and the Wii U. I’d like to talk about five of Nintendo‘s intellectual properties (IPs) that I think deserve to be revisited in this generation. Note that the Nintendo 3DS my primary and only game console, so I mainly have the 3DS in mind when I thought about possible game releases for these franchises but I’ll try to provide some Wii U applications as well.
Before I get into the IPs though, let me say this – the Digital Event for this year’s E3 was poorly received. Based on the comments that I’ve read, people were mainly disappointed because there weren’t any interesting new games announced. What we saw were upcoming games that we already already knew about (because they were already announced in the past or were leaked to the publish) or games for franchises that I think are getting a little over-exposed (not a lot were excited about The Legend of Zelda: Tri Force Heroes, for example). I think the Nintendo fans are getting a little tired of Mario, Zelda, and Pokemon games and just need to see new games from other Nintendo brands. So let’s get started…