Tag Archives: Fire Emblem Fates

back to nohr

This past weekend, I realized that I’ve gone through several games already and have barely made any progress in Fire Emblem Fates Conquest – I play it occasionally, grinding on Boo Camp and collecting gold, but I’ve been stuck on the same stage and have not gotten any S rank Support Conversations yet. So I made it a point to shift my focus back to this game and move a couple of steps forward.

After five attempts, I finally made it past Chapter 23 with only one casualty, Ike (Fire Emblem amiibo are awesome). It was an acceptable loss as I could spend Gold to recruit him again, which I did. Before falling in battle, he had levelled up twice to 25 and he gained his Aether skill (I was wondering why he didn’t have this).

Now I have clear goals for this game: Get all Support Conversations to Rank A, partner up everyone and start recruiting their children. These are goals that I can work on with spurts of playtime, so I won’t need to put a halt on my Bravely Second playthrough.


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switching focus

I’m now at Chapter 22 in Fire Emblem Fates Conquest and I can’t help but wonder how bad I am at this game, because I’m stuck and can’t see myself moving past this chapter without doing lots of grinding. Maybe my dependency on Ike and that Ryoma clone that I picked up is now coming back to haunt me; my troops are now quite underlevelled compared to what I’m facing in this chapter.

Thank goodness for that Boo Camp DLC that I bought – not only was it useful when I was playing Birthright, I wouldn’t be playing Conquest if it weren’t for this DLC mission. And I’m sure that I’ll make good use of this when I get to Revelations.

With that said, I’m shifting my focus to my palate cleanser Super Mario Maker. Conquest is now the palate cleanser to that game. And maybe after I’m done, I’ll start my Shovel Knight playthrough.

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I hate to admit it, but I’ve become highly dependent on that Ryoma clone that I picked up from one of the player castls that I visited. He’s so strong, he only gains 1 XP every time he kills an opponent. He’s that strong and yet he can still get killed. That’s how hard Fire Emblem Fates Conquest is.

I’m now at Chapter 21 after 30 hours of saved gameplay (meaning resets aren’t counted). I wouldn’t have gotten far without Ryoma and Ike. This game is tough (if you don’t want anyone to die).

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kinda cheating

I’m currently at Chapter 12 of Fire Emblem Fates Conquest and despite some setbacks, I’m still playing the permadeath Classic Mode. But… I’m kind of cheating.

First off, I bought a DLC mission back when I was still playing Birthright – the mission that allowed you to gain XP and gold in Conquest as well. So I have an advantage over someone who is playing a pure game of Conquest. It doesn’t just hand out XP and gold though; I still have to earn it by playing the mission. And the mission itself is still permadeath so I still need to play well. Lastly, the mission doesn’t award bucketloads of gold; it’s not like the Gold DLC of Awakening where you can earn a fortune in a single sitting.

This isn’t all that I did, though. There’s a castle with a generous player who not only has most of the mines, farms, and pools of items that you need for forging and cooking, he also didn’t equip his castle defenders. This makes seizing his castle quite easily, and what do you get when you seize a castle? You can recruit one of that player’s characters for free.

So I drafted Ryoma to the Nohrian side and he’s been kicking ass for me. He doesn’t have his signature weapon Raijinto, but he doesn’t need it – he still has the high stats and especially that high crit rate. I’ve played two chapters with him on and while he isn’t an auto win for me, he’s a tremendous help. He can hold entire sections of the map on his own, allowing me to reallocate my resources elsewhere.

I feel a little guilty about having Ryoma in my army but that’s a feature that’s in the game. I didn’t enter any cheat codes or hacks. Later on, I’ll refrain from using Ryoma and just use him as a last resort if I’m really having problems with a chapter.

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birth of a conqueror

After some hesitation, I finally began my Fire Emblem Fates: Conquest playthrough. I figured, if I had plans of playing more RPGs like Bravely Second, Dragon Quest VIII, and that upcoming Fire Emblem Echoes game, I might as well deal with my Fates backlog as soon as possible.

To get a good feel of the storyline, I played through the Prologue chapters again and I have to say, the game doesn’t do a good job of selling the Nohrian side at all. I’d say that the majority of those playing the game‚Äč would choose to side with Hoshido, with the exception of those who know that Conquest offered a tougher challenge and better mission design. Choosing Nohr was such a hard choice to make and the cutscenes that followed were a little tough to bear.

Once I got through the first mission after the choice, I felt a little better. There was a purpose to me being where I am, a good justification… I just wish that the game gave stronger hints prior to the decision.

Also – Conquest is awesome! The two chapters that immediately followed the choice were very difficult, in a way that you can’t just use brute force to get through them. I had to really think about my tactics; once I found a good solution, I won easily.

Oh yeah, I’m playing Conquest on Hard and Classic mode. Let’s see how long before I cave and change this to Casual. I already repeated one of the missions multiple times; I expect to do the same for the rest of the game.

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