I’m back! And I’m writing this just a few hours after finally beating Fire Emblem Fates Conquest. I had to lower the difficulty to just Normal though; I didn’t have the time to do the trial-and-error effort needed to be able to beat the game on Hard.
And even on Normal, I had to replay the end chapters once or twice. In my last attempt, I had to sacrifice several of the special characters that I drafted into my army via my Castle raids.
Still, the journey isn’t over yet. I still have the Revelations path to get through – the path that has the canon ending. Not yet though – I want to take a break from Fire Emblem Fates first. I still have other titles in my backlog; I’ll play something that’s not an RPG instead.
Again, I am faced with such a difficult chapter in Fire Emblem Fates Conquest. I mean, this is seriously difficult and maybe even borderline unfair. I’m already using super powered recruits that I got from castle raids and I’ve already upped the level cap on the Nohr siblings and yet my troops are still getting OHKOed so easily (one hit KO). Or killed in two consecutive hits. (To clarify – getting past the missions with ZERO casualties is difficult).
I’m considering lowering the difficulty again, or maybe even switching permadeath off, but the Fire Emblem vet in me is still refusing to do so. I did a Google search on the game though, just to see if I’m the only one who is having such a hard time and came across an article that is kind of justifying why it’s okay to turn permadeath off.
You see, I have a full time job. A job that sometimes requires more than the usual work hours from me. A job that, in recent months, has required more than the usual more frequently. So I don’t have that much free time to keep repeating missions because my characters keep dying. And I can’t view the game’s complete ending if I don’t keep all of my characters alive so I can’t just let my recruits die.
Its really very painful to play a Conquest mission for an hour or more, only to get hit by something totally random or even just to make a mistake, get someone killed, and then needing to do a hard reset and lose an hour’s worth of progress – or simply not get the full ending later on.
I still have not given into the desire to switch modes. But I’m very close to doing it – I’ve got a huge backlog of unplayed titles and I’d like to finally move on to a new game.
Finally! I have all the Support Conversations between parents and their children in my playthrough of Fire Emblem Fates Conquest! It took a while and lots of castle raiding but I got it done. Now all I need are the Support Conversations between the children and the main character and then I can focus on beating the final two chapters of the game.
Between my Birthright and Conquest playthroughs, I’ve spent 350+ hours of gameplay on this game. And I have yet to start my Revelations playthrough!
I’m really starting to consider doing a Casual run of Revelations; I’ve spent such a long time on this game already and I want to allocate my time among my other 3DS games. It’s too early to say though, let’s see what I decide to do once I’m ready to start.
Finally! After months of grinding through Fire Emblem Fates Conquest, I finally have all of the second generation characters in my army! Recruiting the last one cost me one of my best Profiteers (a character I recruited in castle raids) but it was worth it. Now I can finally grind for all Support Conversations and try beating the game.
I’ve got a lot of other 3DS games waiting, plus Doom on the Switch so I can’t wait to finally beat FEF Conquest!
Despite already owning a Nintendo Switch, I’m still focused on beating my remaining 3DS games. I’ve made further progress in Fire Emblem Fates Conquest and I only have two second gen characters left to recruit. After that, I’ll start working on getting their Support Conversations and beating the few remaining missions.
I’ve spent 300+ on this game already, Birthright and Conquest combined. Can’t wait until only Revelations is left.