The next match in the asterisk boss gauntlet of Bravely Default was a little underwhelming, especially coming after the previous one. This group consisted of a Vampire, an Arcanist, a Red Mage, and a Spell Fencer. The main strategy of the group is to overwhelm you with a barrage of status ailments like Poison, Charm, Sleep, Fear, and Death. This should have been harder had it not for accessories and skills that negated status ailments – having the proper setup made this fight a breeze.
The next and last match is a little harder to describe. The group consisted of a Templar, Hunter, Time Mage and Spirit Master. The Templar provided defense, the Time Mage and Hunter used spells and skills that damaged the group, and the Spirit Master provided healing and support. The previous matches prepared me well for this bout but while I didn’t lose the match, it took me a long time to win.
Again, despite the pacing issues of the game in terms of the plot, Bravely Default did a great job in developing and giving exposure to the asterisk bosses. They’re so memorable, their appearances in Bravely Second are great fanservice.
What a rush! I just beat matches three and four of that final asterisk boss sequences in Bravely Default and despite playing on Easy mode, I had a lot of trouble beating both groups!
The third group consisted of a Performer (modern version of a Bard), a Pirate, a Monk and a Dark Knight. The Pirate and Monk did the heavy damage, single target physical attacks while the Dark Knight did heavy damage group attacks. The Performer provided whatever support was needed – stat boosts, BP gain, etc. I lost this fight twice before I figured out a winning strategy.
The fourth match was against a Conjurer, Black Mage, Summoner, and Salve (potion) Maker. This bout was brutal – I lost three times, all on one hit KOs for my entire party.
I love that both matches couldn’t have been won through sheer brute force; a strategy was really needed in order to come out on top. This is where Bravely Default’s awesome battle mechanics and job system shines. Two more asterisk boss battles to go!
The second group of asterisk bosses waiting for me consisted of a Knight, a Swordmaster, a Ninja, and a White Mage. The main strategy of the group is to be defensive and outlast you.
On Easy, the White Mage casted Reflect on both parties to prevent me from casting offensive spells on them and healing/boosting spells on us. Meanwhile, the Knight served as the main tank to soak up damage while the Swordmaster and Ninja took turns attacking.
It was quite easy to figure out how to beat this group – with lots of healing items, its hard to lose a battle of attrition. I found the first battle to be more of a challenge, despite having fewer opponents.
On to round three!
The final run of asterisk boss fights in Bravely Default is so awesome, I can’t help but talk about each one as I get through them. Minor spoilers but nothing about the plot so this should be fine unless you don’t want to know how the asterisk bosses are going to be grouped together.
The first match is against a trio that consists of the Thief, the Valkyrie, and the Merchant. The main strategy of the group is for the Merchant to keep buying BP drinks and fuel the powerful, BP dependent abilities of the other two.
On Easy mode, the Thief kept doing heavy damage with his Godspeed Strike while the Valkyrie alternated between the Crescent Moon group attack and the high damage Jump and High Jump.
These battles (along with the Chapter 7 ones) are even more awesome because there’s a short exchange between the bosses every time one of them gets KO’ed, and it seems that this changes based on who gets KO’ed and who is left standing.
It was a long battle because I was using Jobs that I haven’t mastered yet but now that I think about it, it should be easy to find a set up that will directly counter this strategy. Awesome match, can’t wait for the next one!
I’ve been breezing through Chapter Six of Bravely Default (to be clear, it’s my Level 99 new game plus Easy mode play through) and I can see how/why both Chapters Five and Six are repetitive but necessary. I’ve been thinking about how to streamline the game so that it doesn’t feel as repetitive, but there are important events in both Chapters that need to happen in sequence.
Whatever, I’ll deal with it once I’m due for my next article. I can’t wait to finish this chapter and move on to the next two, where more interesting boss battles are waiting for me.