Gaming Library posted the mechanics of their 2012 Board Game of the Year contest yesterday:
So of course I joined. But I know that I’m not going to win. Why? Well, I only have one of the games in the image, and that’s Flash Point. A very good board game, but I’m sure Summoner Wars and Netrunner are going to get more votes.
It’s fine. I want to win, but I want to win fairly. I don’t want to vote and write about a game that I’ve never played. So here’s my entry:
Flash Point has my vote as the 2012 Board Game of the Year for many different reasons, but the main reason that I’d like to focus on is it’s dynamic complexity that gives the game tremendous replay value. First, it’s easy for people to pick up the game, learn and master the Family Game rules and start playing. Once players figure out how to beat the Family Game, they can ease themselves into the Expert Game by incorporating different components – Specialist roles, Vehicles, Hazmats, Hot Spots, and built in rules for increasing difficulty levels make sure that players will always be challenged. You can’t go wrong with a game that has high replay value and an attractive price point.
I’ll post the winning entry once it gets announced.